Game/Software Developer
Yavuz AltayPortfolio 2026
Computer Engineering student & game/software developer. Building games, tools, and creative projects.
Video Gallery
Browse my latest gameplay recordings — auto-synced from Google Drive. Click here for the full collection.
Projects
Open-source projects from my GitHub — games, tools, and experiments.
Curriculum Vitae
4th-year Computer Engineering student at Gazi University with hands-on experience in Unity game development, C# programming, IT infrastructure, and cybersecurity. Passionate about crafting polished gameplay mechanics, designing tools for level creation, and building robust technical systems.
Experience
IT Intern
Energy Market Regulatory Authority (EMRA - EPDK)
Deployed and configured a Zabbix monitoring server for tracking health and performance of Linux and Windows servers; integrated Telegram-based alerting for real-time notifications. Set up and administered core infrastructure services including DNS, NTP, Pi-hole, and Wazuh (SIEM and intrusion detection). Conducted vulnerability assessment and penetration testing using Kali Linux against DVWA.
Game Developer Intern
MagicLab Game Technologies
Worked with advanced Unity C# development topics, including object-oriented programming, UI architecture, custom editor tools, event systems, design patterns, and clean C# coding standards. Developed a 3D puzzle game called MagicTap as part of the internship case study. Designed and implemented a custom level creation tool to streamline puzzle generation for the game.
Part-Time IT Support
Gazi University
Maintained and troubleshot university computers. Installed and configured OS, software, and hardware in labs.
Game Development Program Participant
Game Circle
Developed "Unscrew It! 3D", an interactive puzzle game with a Game Artist. Contributed to mechanics, level design, and optimization. Gained experience in Unity, 3D modeling pipelines, and gameplay balancing.
Game Developer Intern
Duuby Games
Reported minor bugs and collaborated with QA testers for smoother gameplay. Researched UI/UX best practices to improve in-game interfaces. Supported level designers by adjusting object placements and checking for inconsistencies.
Skills
C#
Upper-Intermediate
Python
Intermediate
Java
Intermediate
Unity
Intermediate
Linux
Intermediate
Docker
Beginner
Languages
Education
B.Sc. Computer Engineering — Faculty of Technology
Gazi University, Ankara
2022 — Present (4th Year)
CGPA: 2.90
High School Diploma
Mustafa Hakan Güvençer Science High School, Ankara
2017 — 2021
Certifications
- Google Project Management Professional Certificate (Coursera, 2025) — Project lifecycle, Agile & Scrum
- BTK Akademi — Version Control: Git and GitHub (2025)
- Google AI and Technology Academy — AI-Integrated Game Development Program (Dec 2024 — Aug 2025)
Leadership & Activities
Google AI and Technology Academy
Program Participant
Completed comprehensive AI-integrated game development program. Participated in a competitive Game Jam event and earned multiple specialized certificates.
Gazi Digital Game Design Community
Board Member
Coordinator for the DOGE (DOTT Game Development Program). Organized industry networking events, Unity and Blender training sessions, and Tea Talk meetings with professionals.